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Lab Services

908lab is our research department. Our aim is to combine technology with design. Here we try out new ideas, experiment with old ones and develop our own in-house tools. We come up with fresh ways to use our existing hardware and software, or simply develop our own solutions when we need to. Most of our development goes into our pipeline tools, but we are also experimenting with new applications for motion capture devices and augmented reality software. Some of these experiments will make it into production, some may only be specific to a single project – sometimes we’ll blow up the lab just because we can.

Development

Off-the-shelf applications can only do so much. And it’s never enough! Which is why we develop scripts, plugins and applications when the need arises. Python. C++. Java. C#. Creative Coding in Processing. Games in Unity. Plugins for Cinema 4D. You name it.

Pipeline and R&D

An effective production rises and falls with its pipeline. Be it small tools or big workflow tools, render management or image processing, implementing GPU-based render engines or developing shaders. Evaluating new technologies and incorporating it into our pipeline is what we do here.

Technical Direction

Visual Effects tools have become extremely powerful, but are still far from one-click solutions. Simulating natural (or imagined!) forces is as much art as science. Detailed analysis of the real world is often followed by building custom software solutions to gain that one specific look.

Blog

04. April 2016 After EffectsJavaScript

A toolbar for After Effects

We are currently busy writing a bunch of After Effects scripts and to make life easier I wrote a little customizable toolbar to run our own scripts or any AE function or expression from.

Disclaimer: this is a script made … Read More

17. February 2016 CinderWindows

Cinder VC2015 build

If you’re working with Cinder on Windows, maybe these can be of some use to you. I’ll try to keep up with the development branches. For now, I’ve just added a new branch to https://gitlab.com/flipswitchingmonkey/cinder_vc2015 with the latest 0.9.1_dev binary … Read More

23. March 2015 Cinema 4D

Generating bubbles

Phew. Only one year since the last post…

Inspired by Moritz Schwind’s CGI Bubbles (behance.net/gallery/22973143/CGI-Bubbles) I decided to implement Andrew Glassner’s paper (glassner.com/wp-content/uploads/2014/04/CG-CGA-PDF-00-11-Soap-Bubbles-2-Nov00.pdf) as well, only using Python though.

What came out is a Python Generator that generates three … Read More

19. March 2014 After EffectsOpen Source

Free After Effects subtitles-import plugin on GitHub

After fighting a number of uphill battles trying to burn subtitles for DCPs in a half-way convenient manner, we finally decided it was time to build our own solution. Which we then put on GitHub, for you to play with … Read More

28. October 2013 NetworkingOSX

OSX Mavericks can’t connect to SMB shares – fix

Since we just ran into this issue here, there’s a good chance others will too. Basically what happened was that after the upgrade to OSX Mavericks, these machines were no longer able to connect to the SMB shares on our … Read More

21. October 2013 HoudiniParticles

Houdini 12.5: Hidden DOP POP nodes

On October 31st Houdini 13 will be released with loads of new features. Amongst them the final version of the new particle system running inside a Dop network instead of separate Pop networks. These nodes however are already in H12.5, … Read More

18. October 2013 AlembicCinema4D

Cinema 4D: exporting Alembic files starting at frames higher than 300.000

This may not happen often to you, but it just did happen to me, so… Here’s the issue: I had to export a short animation which came from a movie project (from Maya originally, but that doesn’t really matter). The … Read More

16. October 2013 Cinema4DTutorial

C4D208: Python Scripting in Cinema 4D course is being repeated

Since a number of people asked for it: this term (October 2013) fxphd will repeat my “C4D208: Python Scripting in Cinema 4D” course. There are also a number of excellent brand new courses as well that make it more than … Read More

15. October 2013 Cinema4DPluginsTPPartio

TP Partio 0.16b2 is online

As promised, the new version is now online at aescripts.

What’s new in 0.16b2:

  • Changed Priority to DYNAMICS to fix scaling during read
  • Fixed Global Scale issue where particles moved in space whilst scaling

For further details … Read More

13. October 2013 Cinema4DPluginsTPPartio

TP Partio 0.16b2 coming soon

There’s – to my shame – a bug in 0.16b1 that will screw up the scaling when reading in particles. It’ll also screw up the Global Scale parameter. Luckily I’ve found the reason for both already and have compiled the … Read More